At Bulbagarden, we don’t get invites to events or special media access, so you know our perspective - and our hopes and concerns - are those of any other fan.
What we loved:
What we're still unsure about:
The two ten-minute experiences showcased a gauntlet of battles in the Z-A Royale, as well as an expedition to tame a Rogue Mega Absol on the lamplit streets of Lumiose City; the first saw us take on several Trainers with a team of early-game Pokémon who happily bounded alongside us, while the latter was a boss battle affair with a powerful Lucario to command. As can be expected from a Switch 2 game, both experiences ran very smoothly; there’s none of Pokémon Scarlet and Violet’s unfortunate juddering. We were watched very closely as we played both demos in order to keep us from going off the beaten path - though in fairness, with a ten-minute hard cut-off it’s not unreasonable to want players to keep focused on the curated gameplay.
Unlike any other main series Pokémon title to date, the combat in Pokémon Legends: Z-A is entirely real-time. Comparisons to FromSoftware's bleak roll-n-stab-'em-up, Dark Souls, are probably overwrought, but there's definitely something more frenetic and heart-thumping about tackling a Rogue Mega compared to the Noble Pokémon of Hisui, where the player could snugly settle into a bout of turn-based combat after launching enough projectiles at the foe. The one apparent trade-off is an emphasis on on-the-fly movement and opportunistic attacks over more considered strategy. Though the upcoming Pokémon Champions title looks set to be the home of more traditional Pokémon battles, some players may be disappointed at gameplay that rewards cramming in as many attacks as possible over making strategic choices each time.
Similarly, even a brief glimpse at the map in the Z-A Royale snapshot, paired with the actual experience of navigating the streets, immediately gave the impression that Lumiose will have nooks, crannies, and avenues to explore for hours on end. We still hope there’ll be more locales to come; it seems a dead cert that we'll get to explore Lumiose's underground waterways and perhaps some spooky catacombs, and we're also not ruling out a complete curveball with some time-hopping or dimensional shifting to give us a chance to explore alternate versions of the city.
While the overall atmosphere and art style are utterly on-point, some of the games’ assets could have used a further layer of visual polish (a critique now unfortunately familiar to Pokémon fans during the Switch era). Bushes, trees and hedges might be deployed well to bring vibrancy to the city but closer inspection will reveal thin panes of vegetation bundled together, and an in-engine cut-scene featuring Zygarde catapulting the protagonist to the rooftops - or rather, cutting to black before rematerialising there - looks particularly cheap. It’s important to note that none of this significantly distracted from the experience, but we look forward to improvement in full-fat, Switch 2-exclusive titles.
If you’re anticipating playing the full game as much as we are - or frankly, even if you’re not - enter our giveaway to win one of up to ten pre-order copies of Pokémon Legends: Z-A!